Proof of concept prototype, auto-battler simulation, where you design modular fleet loadouts and watch physics-driven space combat play out. Experiment with different   combinations of  pilot, ship, and weapon, each with their own behaviors.  Some combinations synergize well, or  provide unexpected behavior, while others may be  poor fits for each other. 

Controls & Instructions

Mouse to  control menus.   

"C" to switch between dynamic and manual camera in battle.

In manual camera mode, drag the mouse on the mini map to move the camera, and use the scroll wheel to zoom in and out.

(press 6 in the main menu to  unlock all levels from the start)

Credits & Team

  • Lead Developer: Bishal Sahu
  • Pixel Art:  Me 
  • Game Design: Bishal Sahu and myself
  • Third-Party Assets: some sound effects sourced from Pixabay (Open Source).


It was unfortunately rushed at the end as we ran out of time for proper    testing, so forgive the rough edges.




AI Generation Disclosure

  • Visual Assets: All core in-game sprites (ships, pilots, weapons, and  battlefield    assets, and capsule art) were hand-drawn in aseprite. AI generation was strictly limited to UI elements, menus,   and a single placeholder explosion animation that I ran out of time to replace. 
  • Audio Assets: The background soundtrack was generated using AI audio tools.
  • Code Assistance: AI chat tools were utilized as an offline programming assistant for troubleshooting and structuring C# scripts. 

Development log

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