Celestial Bodies
Proof of concept prototype, auto-battler simulation, where you design modular fleet loadouts and watch physics-driven space combat play out. Experiment with different combinations of pilot, ship, and weapon, each with their own behaviors. Some combinations synergize well, or provide unexpected behavior, while others may be poor fits for each other.
Controls & Instructions
Mouse to control menus.
"C" to switch between dynamic and manual camera in battle.
In manual camera mode, drag the mouse on the mini map to move the camera, and use the scroll wheel to zoom in and out.
(press 6 in the main menu to unlock all levels from the start)
Credits & Team
- Lead Developer: Bishal Sahu
- Pixel Art: Me
- Game Design: Bishal Sahu and myself
- Third-Party Assets: some sound effects sourced from Pixabay (Open Source).
It was unfortunately rushed at the end as we ran out of time for proper testing, so forgive the rough edges.
AI Generation Disclosure
- Visual Assets: All core in-game sprites (ships, pilots, weapons, and battlefield assets, and capsule art) were hand-drawn in aseprite. AI generation was strictly limited to UI elements, menus, and a single placeholder explosion animation that I ran out of time to replace.
- Audio Assets: The background soundtrack was generated using AI audio tools.
- Code Assistance: AI chat tools were utilized as an offline programming assistant for troubleshooting and structuring C# scripts.
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | BrokenHand, Bishal sahu |
| Genre | Simulation, Strategy |
| Made with | Unity |
| Tags | 2D, Auto Battler, Management, Sci-fi, Singleplayer, Space Sim, Unity |
| Content | No generative AI was used |
| Jams | Game Gauntlet - SIM Jam ($1,500 in Cash Prizes, Online, Worldwide) |
Development log
- Bug fixes2 days ago
- Game breaking bug fixes3 days ago


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